You should be using vertical references when the actual horizon is not visible (which is what will be the case in most instances), especially verticals towards the center of the frame, as verticals towards the edges tend to lean inward naturally the wider the angle (an effect called barrel distortion). The centering was an issue on the first due to it being a little too low in the frame.
Your edited version has improved the horizon, as well as the centering, although it's actually a bit high now. Also note that when making major edits like this, you'll usually need to go back and adjust the sharpness as well, as in this case the edited version is softer than the first.
Originally posted by Aldgyte
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